Original soundtrack for Moonbrook Games
An adaptive soundtrack for an exploration game, with layered tracks that respond to gameplay. A case study by Nikolai Georgiev, Composer & Music Producer.
Challenge
Moonbrook Games, an indie game studio, used placeholder library music that did not fit the game’s atmosphere or loop cleanly.
Solution
I composed 14 original tracks with layered stems that the game mixes in real time, so music intensifies naturally during discoveries and danger.